
Siouxsie Xai
Gallente Garoun Investment Bank
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Posted - 2008.08.05 19:42:00 -
[1]
I say either remove negative side affects of warp core stabs, or include the same negative side affects to warp scramblers. One thing That I noticed about this games pvp, is that it cators to the aggressor.
CCP claims they want more people to get involved in pvp and to move out of empire, but they keep giving people reasons to hide. Some changes that I would suggest are.
Rather than continualy nerf nanos, add a stat to each ship. This would be the maximum a ship can travel without compromising ship hull integrity ( and no amount of bonuses or mods will make it faster than this number ). ( I assume warping uses a technique that keeps all ships safe ) Not sure what to call this. BUt it is rediculous to nerf an item that is only exploitable by a handfull of ships, when the problem can be solved by focusing on the ships themselves. Nano nerfs hurt all ships not just the ones that can exploit it.
As I said match the side affects of stabs with scramblers, or remove them.
Make podding a warcrime in FW area's. FW should be an introductory to pvp, and I believe it was suppossed to be. Concord will not respond to poddding in FW areas but you should get a faction hit. ( makes no sense to completly remove casualties to war heh )
Change the leaderships bonus from a faster scan resolution to tracking speed.
I am aware of most of the arguements of why people would not like these changes. BUt you have to look at the source. They are people who want easy kills, and to never have to worry about runners. Meanwhile the people with less sp, and or no desire to pvp get virtualy ignored. This shows a level of favoritism. Fact is if you want a kill you should have to work for it, it shouldn't be easy. And excaping even a decent pilot is near impossible. This is not carebear crap I am suggesting, it is a balance between the killers and their prey. It keeps people hiding in hi sec. So in a way it is self defeating to keep things the way they are.
Pirates brag about a 100 to 1 win ratio. But lets take a look at their choices of targets. The only real defence is to allways warp to 0, and even that is not going to work in 0.0 space.ANd that does not work for people whoa re willing to at least try to fight. IF pirates are haviong it this easy, CCP are nerfing the wrong people.
0.0 is why I suggested the change to leadership bonus, gives a pilot a chance to get their pods out of there, as is in 0.0 your ship goes down.. your pod is lost.
The above is just my opinion, don't waste anyones time with evel33t responses, discuss or ignore. Thank you. I was going to make my own thread about it, but this thread addresses it just fine. ( I am not into wasting bandwidth heh ) I consider the missing pleasure hub interior a bug.. even if it is not. Please fix it. :P |